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Perhaps adding to this confusion of Inside's ending is that once the Huddle truly breaks free and rolls down the mountainside, Inside simply ends. Just like the rest of Playdead's game, the Inside game ending is meant to be open to interpretation, not only of the Huddle (and the boy, for that matter) being dead or not - but also what the ending means in general. One of the prevailing theories is that the boy was being controlled by the Huddle, and the blob-like creature only wanted to break free so it could stop being experimented on.
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There is another theory for how the Inside game ends, and it is perhaps the most logical considering Inside's secret ending. Like many of the best video game secret endings, certain requirements must be met to view the one in Inside. To unlock Inside's secret ending, players must deactivate all the hidden light orbs found throughout Inside's secret rooms.
In Inside's secret ending, players find themselves in another bunker and must power down one of the mind control helmets by pulling its plug. After this, the boy loses his free will and falls into the same position as the other mindless drones found throughout the game. This suggests that the boy was being controlled by an external force the entire time, but just not by the blob. See the alternate Inside game ending in the video from The Mighty Jingles here:
This may be some kind of commentary on the player, who has been controlling the boy throughout Inside's narrative. However, it could also refer to one of the scientists who was trying to perfect what the Huddle is, thus giving the creature the illusion of an escape in Inside's ending. Unless Playdead, which is working on a new game after Limbo and Inside, ever really reveals what happens, there is no sure way to explain Inside's ending, since it's meant to be open to interpretation.
Obduction was released in August 2016 and, like Riven and Myst, was developed by Cyan Worlds. The game begins with the player being transported to an unknown location and forces them to solve a range of puzzles to find their way home.
Thankfully, 2016's The Witness didn't disappoint - the game puts players on a beautifully designed island that is filled to the brim with difficult puzzles to solve and secrets to find. IGN was particularly complimentary of The Witness and recently ranked it as the 53rd best video game of all time.
The Room was first released in September 2012 on iOS and became one of the most highly regarded mobile games of its era. The Room has since had multiple sequels and been released on numerous other consoles, helping the franchise reach 11.5 million sales in 2016, making it one of the highest-selling puzzle games of all time.
Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. Sony announced that the European Video Store would launch in November 2009. Sony also announced that the PlayStation Portable would get smaller games (under 100mb) in the form of 'minis' and that comics would also be available to download in December 2009. A "free game" registration promotion was announced for the PSP Go. 041b061a72